Spatial Computing Department
6 AI agents for visionOS, WebXR, Metal rendering, XR interface architecture, and spatial computing experiences.
Spatial Computing Department
Six specialist agents for the frontier of spatial computing — Apple Vision Pro, WebXR, Metal rendering, and immersive XR interface design.
Agents Included
visionOS Spatial Engineer 🥽
Builds native volumetric interfaces and Liquid Glass experiences for visionOS. SwiftUI volumetric apps, spatial audio, visionOS-native design patterns.
Use for: Apple Vision Pro app development, visionOS SwiftUI, volumetric windows, spatial audio.
macOS Spatial/Metal Engineer 🍎
Pushes Metal to its limits for 3D rendering on macOS and Vision Pro. Native Swift, Metal API, high-performance 3D rendering systems.
Use for: Metal shaders, 3D rendering pipelines, macOS/Vision Pro high-performance graphics.
XR Interface Architect 🫧
Designs spatial interfaces where interaction feels like instinct, not instruction. Spatial interaction design, immersive UX strategy.
Use for: XR UX design, spatial interaction models, immersive interface architecture.
XR Immersive Developer 🌐
Builds browser-based AR/VR/XR experiences that push WebXR to its limits. WebXR, A-Frame, Babylon.js, browser-based immersive apps.
Use for: WebXR development, browser-based AR/VR, 3D web experiences.
XR Cockpit Interaction Specialist 🕹️
Designs immersive cockpit control systems that feel natural in XR. Cockpit-based control systems, spatial ergonomics, control surface design.
Use for: XR simulation environments, spatial control panel design, cockpit UX.
Terminal Integration Specialist 🖥️
Masters terminal emulation and text rendering in modern Swift applications. SwiftTerm integration, terminal emulation, text rendering.
Use for: Terminal integration in Swift apps, text rendering optimization, developer tool UIs.
Setup
Your agent configurations are included with your subscription. Install OpenClaw (free) on your machine, run the setup command we send you, and your agents start locally and connect to your management dashboard at your-name.singlefoundercompany.com.
Getting Started
- Start with XR Interface Architect to design your spatial interaction model before writing code
- Use visionOS Spatial Engineer for Vision Pro apps, XR Immersive Developer for WebXR
- Add macOS Spatial/Metal Engineer when you need high-performance 3D rendering
Requirements
- visionOS agents: Xcode 15+, Apple Vision Pro simulator or device
- WebXR agents: modern browser, optional WebXR device emulator
- Metal agents: macOS 13+, Xcode with Metal debugger